AI Insights · Timothy · January 2023
Top 5 Match 3 Games in Poland Q4 2022
Discover the performance of the top 5 Match 3 games in Poland during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 Match 3 games in Poland showcased varying trends in weekly downloads, revenue, and active users. Here are the detailed insights for each game:
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw its weekly revenue peak at around $10K in late October. Weekly downloads fluctuated, starting at 10.4K in late September and dipping to 3.9K by mid-December before slightly increasing to 5.8K by the end of the year. Weekly active users began at 27.5K in late September and showed a downward trend, ending the year at 18.8K.
Shoot Bubble - Bubble Shooter by FLYYES TECHNOLOGY PTE. LTD. experienced a modest revenue throughout the quarter, peaking at $48 in late September. Weekly downloads were quite dynamic, starting at 2.5K and reaching a high of 7.4K by the end of December. The game maintained a stable number of weekly active users, increasing from 11.7K in late September to 19.6K by the end of December.
Bubble Rainbow - Shoot & Pop from Blackout Lab SL displayed a steady increase in weekly downloads, starting at 2K in late September and climbing to nearly 9.8K by the end of December. Revenue saw a notable spike in the last two weeks of December, reaching $84. Weekly active users also showed an upward trend, beginning at 29.5K and ending the year at 45.9K.
Empires & Puzzles: Match 3 RPG by Small Giant Games generated significant weekly revenue, peaking at $167K in the week of November 21. Weekly downloads were relatively stable, averaging around 4K throughout the quarter. The game had a strong and consistent weekly active user base, starting at 66.9K in late September and maintaining around 62.5K by the end of December.
Finally, Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. showed a steady rise in weekly revenue, peaking at $843 in the last week of December. Weekly downloads saw a gradual increase, starting at 2.8K in late September and reaching 6.4K by the end of the year. The game’s weekly active users remained robust, starting at 73.8K and ending at 76K by the end of December.
For more detailed insights and data, visit Sensor Tower.